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Society for Information Technology and Teacher Education

JTATE Special Issue: Call for Manuscripts


Digital Games and Simulations in Teacher Preparation


Please consider submitting an article for the Special Issue Fall 2011 of the Journal of Technology and Teacher Education. Submission Deadline is November 1, 2010.


Today’s preservice teachers have grown up with ubiquitous access to computers and the Internet, which has changed how they learn and how they will teach (Prensky 2001). Virtual worlds, games and simulations worlds provide not only preservice and inservice teachers but teacher educators with an opportunity to engage learners in an immersive and interactive environment that requires knowledge, critical thinking and decision making skills (Educause Learning Initiative, 2010, para. 1). The use of immersive learning environments can be controversial within higher education  communities in general and teacher education specifically as their association with play and fun is often considered non-educational. Research suggests that these environments can play a significant role in facilitating learning through engagement, group participation, immediate feedback, and providing real-world contexts (Educause Learning Initiative, 2010, para. 2).



JTATE seeks articles on the use of virtual worlds, games and simulations within teacher preparations that address (list is not exhaustive):


  • Description of research-based models for preparing preservice and inservice teachers
    concerning the use of digital games and simulations in the classroom.
  • Research-based studies on academic disciplines where games and simulations may be most
    effective in teacher education programs and impact student learning.
  • Research-based studies on collaborations between teacher education programs and the
    integration of digital games, virtual worlds and simulations for learning.
  • Research-based studies on professional and faculty development of virtual worlds for education
    purposes.
  • Role of virtual worlds, games and simulations play in meeting the expectations of
    student interaction with course content within teacher education.
  • Issues related to the support needed by faculty to integrate games and simulations in their courses.
  • Issues in the evaluation of the educational impact of virtual worlds, digital games and simulations on learning.
  • Research-based studies on the experiences of preservice and inservice teachers when using or teaching within virtual environments involving games and simulations.
  • Original theoretical perspectives to inform scholarship in teacher education concerning
    virtual worlds, digital games and simulations.

All submissions will be blind reviewed by special issues journal editors, Teresa Franklin and Len Annetta and two members of the Digital Games and Simulations SIG.  Papers

should be submitted electronically as a Word Document. The URL for
submitting papers is: http://www.aace.org/publish

 

If you have questions, please contact:


Dr. Teresa Franklin

Instructional Technology

College of Education

Ohio University

Athens, OH 45701

740.541.8847

Fax: 740.593.0477

Email: franklit@ohio.edu or franklinteresa@gmail.com

 

Or



Dr. Len Annetta

College of Education and Human Development

George Mason University
4400 University Drive MS 4B3
Robinson Hall A332
Fairfax, VA 22030


Email: drannetta@gmail.com


 


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